Beta test of my upcoming "Interactive Rock" music for Unity3D!
OK, so I've done Medieval music, some Orchestral music, Electronic/horror/sci-fi music... What next?
Well, I didn't compose any "rock" music for video games yet... So let's get to it! =)
The general idea behind this upcoming release is similar to the music packs I have offered so far: provide a combination of "interactive/adaptive" music with an element of randomness.
In the video below, you will see that the "mood" changes as a function of the distance of the player to enemies in the game. The "mood" changes at "natural" transition points within the music.
Keep tuned for the final release!!!
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